34 research outputs found

    Large Scale 3D Modelling via Sparse Volumes

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    Spatial 3D reconstruction received enormous interest in the last years. However, the goal to store, to process and to visualize the acquired data is still very challenging. Discrete voxel based representation techniques became state of the art in todays research approaches. These allow summary of redundant measurements and fast coordinate based access to the data leading to efficient volume computations. Unfortunately, representing the 3D space with a dense voxel grid requires huge amount of storage. Representing a volume of 100 x 100 x 100m3 with resolution of 1cm with a dense grid of 32-bit floating point values, results in a 3:8 TB storage requirement. This motivated many state of the art approaches to apply octrees to build sparse 3D volumes, where only the occupied voxels are stored. This however, increases the data access complexity from O(1) to O(d) with d as the depth of the octree, growing logarithmically when the volume or the resolution of the model is increasing. In this work we propose to combine octrees with hash tables leading to sparse voxel representation well suited for efficient storage and fast data access common in 3D modelling computations. The hash table is used to access grid cells, which further contain an octree in itself. Since the internal octrees are constructed of much smaller depth e.g. di = 1, this dramatically decreases the access time complexity to O(di). For a standard octree with depth d = 16 , this leads to a speed-up of factor 16. An additional advantage of the hash table approach is that the volume size is not limited and is suited for modelling huge environments

    TVL1 Shape Approximation from Scattered 3D Data

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    With the emergence in 3D sensors such as laser scanners and 3D reconstruction from cameras, large 3D point clouds can now be sampled from physical objects within a scene. The raw 3D samples delivered by these sensors however, contain only a limite d degree of information about the environment the objects exist in, which means that further geometrical high-level modelling is essential. In addition, issues like sparse data measurements, noise, missing samples due to occlusion, and the inherently huge datasets involved in such representations makes this task extremely challenging. This paper addresses these issues by presenting a new 3D shape modelling framework for samples acquired from 3D sensor. Motivated by the success of nonlinear kernel-based approximation techniques in the statistics domain, existing methods using radial basis functions are applied to 3D object shape approximation. The task is framed as an optimization problem and is extended using non-smooth L1 total variation regularization. Appropriate convex energy functionals are constructed and solved by applying the Alternating Direction Method of Multipliers approach, which is then extended using Gauss-Seidel iterations. This significantly lowers the computational complexity involved in generating 3D shape from 3D samples, while both numerical and qualitative analysis confirms the superior shape modelling performance of this new framework compared with existing 3D shape reconstruction techniques

    Sparse Volumes for Large Scale 3D Modelling

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    Modern emergence of automation in the industry and everyday life is leveraged by extensive research in mobile robotics. Novel 3D sensors such as laser scanners or cameras enable cars to drive autonomously, UAVs to observe critical environments, or an underwater robot to construct pipelines. However, 3D sensor samples do not provide the intrinsic information a robot needs to operate on. Voxel based shape modelling has been identified as a fruitful solution. However, its application is limited to small areas since processing and visualization of large environments is very challenging. Dense voxel grids allow fast data access but suffer from a large memory overhead. Modelling an area of 100x100x100m with a resolution of 1cm would result in a 3.7TB memory requirement. Motivated by this, sparse voxel octrees (SVO) [4] have been proposed. These however, increase the data access complexity fro

    Integrated Positioning System (IPS) Vision Aided Navigation Technology

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    Integrated Positioning System (IPS) Vision Aided Navigation Technolog

    Surface Reconstruction from Imprecise 3D Points

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    In applying optical methods for automated 3D indoor modelling, the 3D reconstruction of objects and surfaces is very sensitive to both lighting conditions and the observed surface properties which ultimately compromises the utility of the acquired 3D point clouds. This works presents a statistical method for surface reconstruction applying robust statistics from the compressive sensing discipline. It is shown that 3D point clouds with outliers, strong noise and varying sampling density can be processed by the presented method without manual interaction. The resulting surface models are stored in implicit functional form and may be processed by common rendering algorithms such as marching cubes to deliver polygonal models of arbitrary resolution

    Data Challenges with 3D Computer Vision

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    A wide range of end user and industrial applications rely on accurate 3D scene representation. Automated 3D modelling from optical sensors such as LIDAR scanners, stereo or RGBD cameras became inevitable since this enables to replace the time consuming manual 3D modelling process. However, optical sensors deliver extremely high amount of data which is required to be processed to information. An 8 bit stereo system with 9MPx colour images delivers 4GB of data per second. Being able to make sense out of this enormous flow of data is a huge and ongoing research and development task. This talk will give an overview of the challenges which naturally involve efficient search, storage and scalable algorithms for information extraction from 3D data. Also an overview of practical implications on 3D reconstruction of cities, autonomous driving in public and industrial facilities, or inspection and monitoring as part of security strategies will be presented

    Infinite 3D Modelling Volumes

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    Modern research in mobile robotics proposes to combine localization and perception in order to recognize previously visited locations and thus to improve localization as well as the object recognition processes recursively. A crucial issue is to perform updates of the scene geometry when novel observations become available. The reason is that a practical application often requires a system to model large 3D environments at high resolution which exceeds the storage of the local memory. The underlying work presents an optimized volume data structure for infinite 3D environments which facilitates i) successive world model updates without the need to recompute the full dataset, ii) very fast in-memory data access scheme enabling the integration of high resolution 3D sensors in real-time, iii) efficient level-of-detail for visualization and coarse geometry updates. The technique is finally demonstrated on real world application scenarios which underpin the feasibility of the research outcomes
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